Post-Game Report
Thursday, October 30, 2003

LA Clippers, Basketball team, function toUpperCase() { [native code] }, logo 2003


Clippers

100
Seattle Clippers, Basketball team, function toUpperCase() { [native code] }, logo 2003


SuperSonics

109

Game overview

Game score


Circles are representing players and are positioning according to time spent on the field (horizontal) and Plus/Minus (vertical). Best performances are the larger circles at the top and reciprocally for poorer ones.

Ratio chart

Ball control


This chart offers a classification of players based on a ratio between 2 insights (vertical vs. horizontal). The blue lines classify players/circles in 4 distinct parts. This makes it possible to estimate a player profile based on his positioning.

Box score

MP
PTS
DRB
ORB
AST
STL
BLK
TUR
PF
FG A
FG
%FG
2PTS A
2PTS
2PTS%
3PTS A
3PTS
3PTS%
FT A
FT
FT%
+/-
DRAWN F

Game flow

SuperSonics vs. Clippers


This chart shows the game flow play-by-play: point differential, lead changes, lead duration, ties and score spread.

Lead change0
Tied game7

Player impact

B. Simmons


Colored lines show progression for the three main stats. For further details, the heatmap gives insight of the player impact per sequence, depending of the intensity of bricks. The more it is dark, the more the impact is high. The spider chart below shows in more detail the impact for diverse aspects of the game.

Parallel chart


A player is represented by a path crossing statistical points through vertical axes. The higher is the path, the higher is the statistic. This chart helps comparing players with each other at a glance and quickly see who leads and how much he leads. For a better understanding, it only shows the 6 most impactful players. But you can switch button below to see all players and also switch on/off the whole team.